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Effect |
Adventure | Character | None | Varies | Character takes part in an adventure |
Agitate |
Domain Free Realm |
1GB, 1RP 1GB, 1RP Varies |
10+ | Increases or decreases target province loyalty one grade. Priest regents may agitate as a free action. |
Build | Free | Varies | 5+ | Starts a building project, ship, road, bridge, castle, palace etc... |
Build City | Free | 5 GB | Auto | Starts the formation and building of a city. |
Build Palace | Free | Varies | Auto | Builds a palace |
Contest |
Domain Realm |
1RP Varies |
10+ | Contests a holding or province, target provides no gold, or regency until ruled. |
Create Holding | Domain | 1GB | 10+ | Creates a holding(0) in an eligible province. |
Declare war | Domain | None | Varies | Allows you to move armies into other realms. |
Decree | Free | 1GB | Varies | Issues a decree with several possible results |
Diplomacy | Domain | 1GB, 1RP | 10+ | Creates or breaks alliances, opens trade agreements, etc, basically everytime you agree to do anything involving conversations with another realm. |
Disband | Free | None | Auto | Disbands army units or holdings |
Espionage |
Domain Free Realm |
1GB 1GB Varies |
Special Special |
Reveals troop movements/positions, investigates plots or intrigues, launches
assasinations etc. Thief regents get one espionage as a free action. |
Exploratory Trade | Domain | 5 GB, 1 RP | 20+ | |
Finances | Free | None | Auto | Character converts GB to/from personal wealth, takes out loan, or sells assets. |
Forge Ley Line | Domain | 1GB, 1 RP | 5+ | Wizard regent forges ley line between two provinces. |
Fortify |
Domain Realm |
1RP Varies |
2+ | Creates or improves a castle(cost 10GB/level) or fortifies a holding, (cost 5GB/level). |
Grant | Free | Varies | Varies | Character dispenses largeesse, titles, or patronage. Variable effects and costs. |
Improve Unit |
Domain |
1 GB, 1 RP Varies |
Special Special |
Train an existing unit in new abilities or improve old ones. |
Investiture |
Domain Free Realm |
Varies Varies Varies |
Varies Varies Varies |
Arranges transfer of domain, regency, or bloodline. Requires a priest
realm spell. A priest who performs investiture does so as a free action. |
Ley Link | Free | 1 RP | Automatic | Enables a regent wizard to temporarily transfer control of one or more of his sources and/or ley lines to another regent wizard. |
Move Ships | Free | None | Auto | Allows your ships with/without troops to move. |
Move Troops | Free | Special | Auto/5+ | Relocates troops within domain. Troops can't enter provinces not ruled by regent. 1GB allows 10 unit/provinces of movement. |
Move Troops by sea | Free | 1GB/5 units | Auto | Relocates troops by sea or by rivers. |
Muster Armies | Free | Varies | Auto | Creates new army units. Costs vary with army type. |
Ply trade | Character | None | Special | Character uses personal skills to make an honest living. |
Progress | Realm | 1 GB, 1RP | Special | Any regent can attempt to introduce progress to his domain through numerous means. The use of a progress domain action reflects the government's support of efforts to advance the realm's knowledge and/or worldly power. Social, technological, economic, and magical progress can all occur through this action. |
Raid Province | Domain | Varies | Special | A character can send a few people into a province they are currently not at war with, items and money can be taken from that province if not adequetly guarded. |
Realm Spell | Domain | Varies | Special | Priest or wizard regent casts a realm spell. |
Research | Character | 1GB+ | Special | Priest or wizard performs spell research or creates magical item. |
Rule |
Domain Realm |
Varies Varies |
10+ | Regent increases level of province or holding. |
Sea Trade Routes | Domain Realm |
1 GB, 1 RP 1 GB, 1 RP |
10+ 10+ |
Regent creates a sea or river based trade route. |
Trade Chain | Domain | 2 GB, 2 RP | 10+ | Regents with established trade routes may use the trade chain action to extend their reach across the continent of Cerilia and beyond. |
Trade Route | Domain Realm |
1GB, 1RP Varies |
10+ | Regent creates a trade route. |
Trade Service |
Domain |
1 RP/Holding 1 RP/Holding |
10+ 10+ |
A regent may trade services with another regent. Both gain GB from the endevor. |
Train Ambassador | Domain | 1 GB, 1 RP | Automatic | Trains a diplomatic ambassador. |
Training | Char | Varies | Special | Character trains for level advancement, improves proficiency scores, or gains 1hp |
With this action, the realm ruler doesn't actually build a whole city, but rather places the foundations for one (town hall, guard barracks, etc.). A city can only be built in a province of level 4 or higher. Upon completion of the foundation, the next Rule Province action performed in the affected province will receive a +3 bonus, cumulative with any other modifiers. This is a one-time bonus, regardless of the success or failure of the Rule action. Only one city can be built per province, and there are some cities already existing at the start of the game (see holding pages). A city may have the same name as the province it is in, or you can make a different name. Cities also cannot be built in high mountains, swamps, and deserts.
Several ceremonies between the same two regents can be combined into a single action. Battlefield investiture described in Book of Priestcraft is also in use.
NOTE: You cannot invest a province on the same turn you invade it. You must wait at least until next turn.
Trade routes can be created between realms. To create a trade route, you must have a guild holding in the from province, and both provinces must be different terrain, or have a different race inhabiting each end. Up to four trade routes can be created in one action, but all trade routes must be the same type. Availiable types are Land, sea, Land-smuggling, or Sea-smuggling. Smuggling trade routes cost an extra 1GB, 1RP to create, and are invisible to rulers unless they look hard enough...
Regents with established trade routes may use the trade chain action to extend their reach across the continent of Cerilia and beyond.
A regent with any type of holding or province can exchange special services for gold, much as a guildmaster with a trade route can earn gold for goods. A regent with a holding in a particular province can make an agreement with any other regent in the same province (including a province ruler) to form a temporary financial alliance. Both regents gain gold if the enterprise succeeds.
A regent wishing to establish an embassy in a foriegn land must first train an ambassador. Then the ambassador is sent to the foriegn lands as an official represenative. Each Month the ambassador will send updates on the political situation in his host country. You may move trained ambassadors around should you decide to set up a new embassy and have wish to keep an old one functioning.